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  • Ember, the red Bopling — bold, eager, first to pop
  • Sunny, the yellow Bopling — the giggly optimist
  • Puddle, the blue Bopling — calm, sleepy-lidded
  • Sprout, the green Bopling — the curious rookie
  • Eva, the purple Bopling — dramatic, theatrical
  • Zest, the orange Bopling — zoomy and impatient

Bop. Pop. Rescue every Bopling.

A free match-3 puzzle adventure for iPhone and iPad.

Boplings are tiny bottled-up creatures with big feelings. Match three to pop them free, rescue them from the Gloomwright's glum, and bring the Bopwright's worlds back to life.

  • Match three to pop Boplings free — bright, bouncy, and full of personality
  • Rescue Boplings trapped in bubbles, vines, and the Gloomwright's glum
  • Restore the Cloud Lab and the Sunroot Garden, one rescue at a time
  • Every level hand-tuned and playtested — no two boards alike
  • Free to play, rated 4+, and nothing ever interrupts a level
Free to playRated 4+No account, no tracking

How it plays

  1. 1

    Bop

    Line up three or more Boplings of a color. Pop them and the board tumbles into new matches — chains, blasts, and the occasional Rainbow.

  2. 2

    Pop

    Pop next to a bubble, a cork, or a vine to break it open. Every rescued Bopling joins your population and waves from the map.

  3. 3

    Rescue

    Stars from each win rebuild the Bopwright's worlds — the lab lights up, the garden grows back — and the story of the Gloomwright unfolds.

Meet the Boplings

Made in the Bopwright's Cloud Lab. They bop when they land and pop when they burst with joy.

  • Ember, the red Bopling

    Ember

    bold, eager, first to pop

  • Sunny, the yellow Bopling

    Sunny

    the giggly optimist

  • Puddle, the blue Bopling

    Puddle

    calm, sleepy-lidded

  • Sprout, the green Bopling

    Sprout

    the curious rookie

  • Eva, the purple Bopling

    Eva

    dramatic, theatrical

  • Zest, the orange Bopling

    Zest

    zoomy and impatient

What's inside

Six Boplings, six personalities

Ember charges, Sunny giggles, Puddle dozes, Sprout wonders, Eva performs, Zest zooms. Rescue enough of a color to unlock their wardrobe.

Worlds that grow back

The Cloud Lab and the Sunroot Garden are just the start. Each world brings its own pieces, its own puzzles, and its own restoration story.

Boards that surprise you

Channel flasks, side inlets, corks that crumble, panes that crack, vines that regrow unless you cap the root. Each band teaches one new trick.

Boosters when you want them

Bomb Drop, Color Wash, and Shake-Up are earned through play. Spend them on a tough gate or save them for the next world.

Weekly Star Tournament

Game Center leaderboards for weekly stars, total stars, best score, and first-try crowns. Play with friends, no account needed.

Your progress follows you

Saves sync through your own iCloud between iPhone and iPad. Nothing about you is stored anywhere else.

Made for families, built to be private

Boplings has no sign-up, no chat, and no tracking. Your progress lives on your device and in your own iCloud. Purchases go through Apple. The one ad in the game is the one you choose to watch.

Read the privacy policy

Questions

Is Boplings free?
Yes. Boplings is free to download and free to play. Optional in-app purchases (coins and bundles) are available, and every purchase says exactly what it contains before you buy. There are no loot boxes and no paid random items.
Are there ads?
No ad ever interrupts play. The only ad in Boplings is one you choose to watch — for example to earn an extra life — and you can always say no.
What ages is it for?
Boplings is rated 4+ on the App Store. It has no chat, no user-generated content, and no links out of the game beyond this website.
Which devices does it run on?
iPhone and iPad running iOS 17 or later, with progress synced through iCloud. An Android version is planned after launch.
Do I need an account?
No. There is no sign-up. Game Center is optional and handled by Apple.

Be first to play

Boplings is in its final playtests. Leave your email and we'll send one message the day it lands on the App Store — nothing else.